The basic business idea was to have various individuals
create either one or multiple meal adventures within their respective neighborhoods
for other people to join in on. For a competitive aspect, the leading
individuals would have the opportunity to add food/drink challenges to their
meals still with the goal of maximizing caloric intake. Along the same line, once we had a large customer base, a
business would eventually be able to host an adventure; therefore, create their
own branded challenges for the group.
After hashing out the general concept, we began working on
branding, logo design, and how to quickly test the idea for a proof of concept.
We wanted the brand to communicate that we were a young, exciting, adventurous
group of people centered on trying new restaurants throughout a city. The basic
sketch of the logo I designed in Illustrator tries to communicate that.
- the compass symbolizes traveling to new areas
- the group of people pointing north shows a
social aspect
- the fork and knife communicates the food aspect
- the overall colors and cartoony idea show fun
and relaxed
instead of serious and straight-faced
To quickly introduce the service to the public we started a
Meetup group, designed a squeeze page through Unbounce, and created flyers to spread
around the various establishments that our first planned adventure would take
place.
The Meetup group served two purposes. It gave us an avenue to
quickly share the idea with multiple people already looking to engage in social
activities and gave us a quick proof of product with our MVP (minimum viable
product). The Meetup group was called CheatDay Adventures SF, and although it no
longer exists, we ended up organizing two events and gaining 100+ members.
The squeeze page allowed us to collect member information
immediately to gauge interest, to funnel people from the Meetup group to our
own website when ready, and to test how successful different marketing material
was via custom landing pages and custom url tracking on flyers. The bottom line
of the squeeze page was to easily gauge the public’s interest in our idea once
we convince people to visit the site. To design the squeeze page and its copy I
researched what makes a good squeeze page through various blogs and interviews
on Mixergy, http://mixergy.com/rick-perreault-unbounce-interview/
.
The flyers I created in Illustrator were designed to
communicate the same message as the logo, to provide segue information to our
landing page, to A/B test the copy of discounts and taglines, and to simply test the
successfulness of flyers. The flyers were placed in the three different
establishments our adventure would patron, in coffee shops around the
neighborhood, and were passed out in the San Francisco financial district
during weekday lunchtime about 2 weeks prior to the adventure. The flyers in
each location had a custom url to track which flyers were successful. In the
end, even though the majority of all flyers were taken or passed out, most
people did not end up visiting our squeeze page and of those that did only 2%
converted (signed up with their email and name). From this we determined that
flyers weren’t as effective as we had originally thought and/or the business
idea and/or copy wasn’t convincing enough. Unfortunately, there was not enough
data to determine which copy on the flyers or squeeze pages, through A/B
testing, converted more.
The plan was to start an email campaign, after getting
enough conversions, to interact with the community while we continued to build
and flesh out the system. I set up the email campaign through MailChimp, but no
more than 2 emails were sent to the community before we stopped the project.
However, to plan out the email campaign I learned a lot about email copy and
email campaigns from various e-books and again, Mixergy, http://mixergy.com/cheat-sheet-7-ways-to-promote-your-products-with-great-copywriting/
.
So, we generated a business idea from something we wanted
ourselves, did some minor market research, and set up/researched ways to
quickly spread and test our idea. For my first attempt at a start up, therefore
in my naivety, I thought we were all set and golden. Let the money start
pouring in!
Wait. Too bad our idea didn’t have a clear reliable way to
make money that we’d tested or researched. There were two possible avenues.
One: People that organize and lead adventures have to pay a membership fee
(something similar to Meetup). This avenue has one major fault that makes me
continually curse at my computer screen when using Meetup though. If the
leaders are the ones paying, then I as the business don’t care if they are good
leaders or if the groups they create are active or not. In the case of Meetup,
I always have to sift through dead groups that still exist because the group
creator still has their credit card account hooked up. Two: Have every pay a
membership to use the service or have people pay to go on adventures.
Technically this is two separate ideas, but at this stage faces the same major
problem. Will people pay to join this community and/or go on adventures? We
started asking this question to people including people that came to our Meetup
events. We also asked if they would be willing or interested in leading their
own adventures.
People from the Meetup group were excited about the idea
because they felt like they were having planned fun with others without having
to think about it. In other words, all they had to do was sit back and gain the
benefits of some local’s knowledge of how to have fun. This made sense because
the majority of people we attracted were fairly new to the area. (Does the tourist industry need a re-design? Should tourists participate in fun local things that only locals know at this point instead of boring sight seeing tours?)
So you might ask, well why didn’t you just hire individuals
from other neighborhoods to create adventures for your site? This is what we
started to realize as well. However, the current business was designed to be
centered around the ‘cheat day’ idea (branding, logo, marketing strategy,
etc.). After realizing that people didn’t care about the ‘cheat day’, that from market research the
Four Hour Body community in SF was relatively small, and
that people just wanted to have more fun by partaking in social adventures that
incorporate the specifics of a location with perhaps a type of competition we
started to change course.
LifeSpiced was born.



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